![]() Asshole Victim: The Renard Brothers are major jerks who send the Bard on a wild goose chase to take money from people when they owe it, and show themselves to be Dirty Cowards when threatened by somebody capable of backing it up, so it's quite cathartic if you decide to summon the Knocker right in front of them, which gets a special cutscene where it provides some "payback" for their "quest".The village is burned and the taverns are missed and the beer is all gone and the elders are pissed. Arson, Murder, and Jaywalking: The consequences of the Nuckelavee's return, according to " The Tale of the Nuckelavee " song:.However, their arrangement differs a little from Real Life, mostly as if they were roughly clustered together in a smaller island. Artistic License – Geography: Though not openly stated, the game has a location based on the Orkney Islands and even cities corresponding to real locations.Apologetic Attacker: The Bodyguard actually apologize as he punches enemies in melee.Anti-Magic: Some areas, mostly dungeons, feature sections full of pink sparkles that disable the Bard's ability to use summons, forcing the Bard to go in using only his personal stats, equipment, and the dog if you have him with you.As it turns out, The Bard doesn't make to be any sort of hero or villain at all, and the undead apparently make great bar buddies (and definitely good dancers, too). Anti-Hero: Played for laughs in the neutral ending, wherein the Bard leaves and gets drunk with some zombies.Ancient Grome: Lugh, his automaton and the tower itself all have a distinctive, graeco-roman look on them. ![]() Anachronistic Soundtrack: The drunk guys in the first pub can be heard singing a real life drinking song from the 19th century.All Men Are Perverts: How did Caleigh get the bard to go on the quest when lures of money and power weren't enough? She offered sex.Berating her for the huge rat in the basement actually gets the Bard some nookie. All Girls Want Bad Boys: In the Starter Inn, being nice to the Innkeeper would get you nothing.Affectionate Parody: While on one hand the game features some nice celtic settings, it doesn't take itself seriously at all.Following the Bard felling the fiend, he hears himself reluctantly responding in a similar syntax. Added Alliterative Appeal: Fnarf loves letting loose with preponderously peppered phrases. ![]() On the way to complete his quest, the not so valiant anti-hero will have to overcome the truly terrifying challenges of three monstrous guardians, break-dancing corpses, spontaneously melodious goblins and a giant, fire-breathing rat. As a result of this, the Bard finds himself being attacked by an assortment of fanatics from a Druid-like cult, sent to dispatch him by a being called Fionnaoch. The Bard, after getting burned by and subsequently slaying a giant, fire-breathing rat, ends up being recruited by an old man to help free a princess named Caleigh. The game was developed by inXile Entertainment, who later developed The Bard's Tale IV, a true sequel to the original trilogy. To be fair though, this game was supposed to be a remake of the original game, but inXile Entertainment didn't have the rights to the original game as Electronic Arts held the rights to the series. Has nothing to do with the games of The Bard's Tale Trilogy (the first game being titled The Bard's Tale ), although it does have a few shout outs to it (and some editions include the earlier games as an extra). Then have his quest narrated by a mocking, biased man who cannot stand him. The Bard (who is never identified by a specific name) is not interested in saving the world, his humble motivations being strictly "coin and cleavage". Take your standard Heroic Fantasy, except replace that hero with an Anti-Hero Jerkass, "a sardonic and opportunistic musician and adventurer, driven by carnal rather than noble pursuits".
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